Overall Grading Scale

GradeDescription
7.0+Immediate Starter with All-Pro Potential
6.7 - 6.9Strong Starter
6.5 - 6.6Lower-end Starter
6.2 - 6.4Limited Starter or Multi-Position Backup
6.0 - 6.1Developmental Player
5.5 - 5.9Backup
5.4Priority Free Agent

Critical and Positional Factor Grading Scale

GradeDescription
9Rare
8Excellent
7Very Good
6Good
5Sufficient
4Mediocre
3Marginal
2Poor
1Reject

Football Terminology

Ankle Flexion

The degree of ability for a player to bend at the ankles. Ankle flexibility is important for balance and leverage at many positions.

COD

Change of Direction.

COP

Change of Pace. Used to describe running backs with complementary skill sets to typical starters.

Defensive Line Moves

  • Bull - runs through the lineman with power
  • Speed - beats him around the edge with speed
  • Push-pull - pushes lineman and grabs, pulls and sheds him away
  • Rip - rips up and through the lineman with one arm
  • Speed to power - speed off the edge to set up the lineman and then convert to power straight through him
  • Spin - spins at the point of attack
  • Swim - brings his arm over the blocker’s shoulder to leverage himself past him

Defensive Line Techniques

FBI

Football Intelligence.

Force Defender

The defender who is schematically responsible for leveraging the point of attack in a given situation. This is most commonly used to refer to an edge defender responsible for outside contain, tasked with forcing the run back to the inside.

Injury Designations

Currently injured players have an injury which has affected their ability to participate in draft preparation and may affect their ability to participate in the combine, pro days, and/or OTAs, but they have limited long-term risk.

Long-term injury risk players have had extensive injury histories, severe injuries, and/or injuries which historically have a high rate of aggravation or recurrence.

LOS

Line of Scrimmage.

Man/Gap Blocking

A run scheme which is designed to attack a specific gap, with each blocker being assigned to block a certain defensive player, depending on alignment and stunts.

Mesh Point

The exchange point, usually between the QB and RB, on a read-option play.

Navigating Trash

The ability for a defender to work through tight spaces amongst big bodies while keeping the ballcarrier in sight in order to arrive at the play.

Personnel Packages (11, 12, 21, etc.)

Two-digit codes that represent the number of RBs and TEs, respectively, the offense has on the field. For example, ‘21’ personnel means there are 2 RBs and 1 TE on the field.

POA

Point of Attack.

Reducing Down

Moving the alignment of a defensive lineman towards the interior of the line. This is usually used to describe edge defenders with the ability to move inside in obvious passing situations.

Sam, Mike, and Will Linebackers

Strongside, Middle, and Weakside Linebackers.

Set the Edge

Prevent a ballcarrier from running outside by controlling the outermost gap on the play.

Single High Coverage

Any coverage in which a defender is playing zone in the deep middle of the field (e.g., Cover 1, Cover 3). Also known as MOFC (Middle of the Field Closed).

Two High Coverage

Any coverage in which two secondary defenders are in split deep zones (e.g., Cover 2, Cover 4). Also known as MOFO (Middle of the Field Open).

Y-TE vs H-TE

The ‘Y’ is the traditional TE who is usually aligned in a three-point stance alongside the OT and is required to have ability as an in-line blocker, while the ‘H’ is generally a more athletic TE with less blocking ability who will commonly align in the slot or backfield.

Zone Blocking

A run scheme in which the offensive linemen move in the same direction as one another and each is assigned to block whichever defender enters their area of assignment, with the runner ultimately attacking a gap based on how the blocking influences the leverage of a keyed defender.

4-digit height code

Player heights are expressed in a 4-digit code, with the first digit representing their height in feet, the second and third digits combining to represent inches, and the fourth digit representing eighths of an inch (e.g., 6043 is 6-foot-4-and 3/8 inches; 5110 is 5-foot-11 even).

Quarterback

ADOC (Average Depth of Completion)

Average yards downfield that the quarterback completed his passes, from the LOS to the catch point.

ADOT (Average Depth of Target)

Average yards downfield that the quarterback attempted his passes, from the LOS to the intended catch point.

ANY/A (Adjusted Net Yards per Attempt)

Adjusted Net Yards Per Attempt, calculated as:

(Pass Yards - Sack Yards + (20 * Passing TDs) - (45 * INTs)) / (Pass Attempts + Sacks)

BT+MT/100DB (Broken and Missed Tackles per 100 dropbacks)

The number of sacks either broken (with significant contact) or forced to be missed (eluded without significant contact) by the quarterback scaled per 100 designed pass plays.

CBL% (Catchable Percentage)

The percentage of throws that conceivably could have been caught by the receiver. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.

EPA (Expected Points Added) (Advanced Passing Tab)

The change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. Advanced Passing EPA includes pass attempts and sacks.

EPA/DB (Expected Points Added per Dropback)

Expected Points Added per dropback (includes pass attempts, sacks, and scrambles).

IQR (Independent Quarterback Rating)

Sports Info Solutions' proprietary quarterback metric that builds on the traditional Passer Rating formula by isolating competitive throws (e.g. by excluding throwaways and only including accurate completions) and eliminating the effects of results outside his control (e.g. dropped passes, dropped interceptions).

  • PRES - Under Pressure
  • NO PRES - Not Pressured
  • VS MAN - Versus Man Coverage
  • VS ZONE - Versus Zone Coverage
  • SHORT - Target depth of up to 9 yards beyond LOS
  • MIDDLE - Target depth between 10 and 19 yards beyond LOS
  • DEEP - Target depth of at least 20 yards beyond LOS

ON TGT% (On-Target Percentage)

The percentage of throws that did not require the receiver to unnecessarily adjust. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down. 

PRED COMP% (Predicted Completion Percentage)

From Sports Info Solutions’ Predicted Completions model, the likelihood that each pass was to be completed based on the route type, the defensive coverage, distance of throw, and whether or not the defense was able to generate pressure.

PRED COMP% +/- (Predicted Completion Percentage Plus/Minus)

From Sports Info Solutions’ Predicted Completions model, how much better or worse a player’s actual completion percentage was than what was predicted.

RATING (Passer Rating) (Passing Tab)

Traditional Passer Rating.

RTG (Total Points Rating) (Total Points Tab)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG PASS - Total Points Rating on passes and sacks
  • RTG RUSH - Total Points Rating on designed runs and scrambles
  • RTG TOTAL - Total Points Rating on all plays

RUSH EPA (Expected Points Added Rushing) (Rushing & Timing Tab)

The change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. RUSH EPA counts designed runs and scrambles.

RUSH Y/A (Rush Yards per Attempt) (Rushing Tab)

Yards per rush attempt, not counting sacks.

SCRMBL (Scrambles)

The number of times that the quarterback dropped back to pass and scrambled for no yards or a positive gain.

SNAP THROW +/- (Snap-to-Throw Time Plus/Minus)

Snap-to-Throw Time above or below an expectation as determined by the drop type and whether or not there was play action. A lower number is better, because in that case snap-to-throw time is quicker than expected.

THROW AIRTM +/- (Throw Air Time Plus/Minus)

Throw Air Time above or below an expectation as determined by throw distance and the quarterback’s footwork when throwing. A lower number is better, because in that case throws of the same distance are taking less time to get to the target.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS PASS - Total Points on passes and sacks
  • TPTS RUSH - Total Points on designed runs and scrambles
  • TPTS TOTAL - Total Points on all plays

Y/A (Pass Yards per Attempt) (Passing Tab)

Yards per pass attempt.

Running Back

BOOM% (Boom Percentage)

Percentage of plays that result in an EPA greater than +1 (great play for the offense).

BUST% (Bust Percentage)

Percentage of plays that result in an EPA below -1 (bad play for the offense).

BT/100 TCH (Broken Tackles per 100 Touches)

The number of times a defender was in position to make a tackle and made contact with the ballcarrier but failed to bring them down, per 100 carries and receptions.

EPA (Expected Points Added)

The change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. 

  • EPA on the Rushing tab includes EPA on runs
  • EPA on the Receiving tab includes EPA on targets

EPA/ATT (Expected Points Added per Attempt)

Expected Points Added per rush attempt.

EPA/TGT (Expected Points Added per Target)

Expected Points Added per target.

FUM/100 TCH (Fumbles per 100 Touches)

The number of fumbles per 100 carries and receptions.

HEAVY BOX% (Heavy Box Percentage)

Percentage of a running back's carries that came against a heavy box (eight or more defenders at or near the line of scrimmage).

MT/100 TCH (Missed Tackles per 100 Touches)

The number of times a defender was in position to make a tackle but the ballcarrier eluded the tackle without meaningful contact, per 100 carries and receptions.

PASS PRO/GAME (Pass Protection Snaps per Game)

The number of snaps where a player was in pass protection (blocking) per game.

Positive% (Positive Play Percentage)

Percentage of carries by the running back with a positive Expected Points Added.

  • HIT AT LINE - Runs where running back was hit at or behind the LOS
  • INSIDE - Runs with a designed gap between the tackles
  • OUTSIDE - Runs with a designed gap outside of the tackles
  • ZONE - Runs with a Zone blocking scheme
  • GAP - Runs with a Gap blocking scheme

RR (Routes Run)

Designed Routes Run on passing plays.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG RUSH - Total Points Rating on runs
  • RTG REC - Total Points Rating on pass routes
  • RTG TOTAL - Total Points Rating on all plays

SPLIT OUT% (Split Out Percentage)

Percentage of plays on which the running back was not lined up in the backfield at the snap.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS RUSH - Total Points on runs
  • TPTS REC - Total Points on pass routes
  • TPTS PASS PRO - Total Points in pass protection
  • TPTS TOTAL - Total Points on all plays

YAC/A (Yards After Contact per Attempt)

The amount of additional yards the ballcarrier achieves after first contact is made by a defender per rush attempt.

Y/A (Rush Yards per Attempt)

Yards per rush attempt.

Y/RR (Yards per Route Run)

Receiving yards per route run.

Y/TGT (Yards per Target)

Receiving yards per pass attempt in which the receiver is targeted, including incompletions.

Wide Receiver

ADOT (Average Depth of Target)

Average yards downfield at which the player was targeted, from the LOS to the intended catch point.

AIR YDS (Completed Air Yards)

The total number of yards the ball traveled downfield from the line of scrimmage on receptions.

B+MT/REC (Broken and Missed Tackles per Reception)

The number of tackles either broken (with significant contact) or forced to be missed (eluded without significant contact) after the catch per reception.

CBL CATCH% (Catchable Catch Percentage)

The percentage of receptions on catchable targets. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.

DEEP% (Deep Route Percentage)

Percentage of routes run by a receiver that have an average target depth of at least 15 yards.

EPA (Expected Points Added)

The change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. EPA for receivers includes EPA on all targets.

EPA/TGT (Expected Points Added per Target)

Expected Points Added per target.

ON-TGT CATCH% (On-Target Catch Percentage)

The percentage of receptions on targets that did not require the receiver to unnecessarily adjust. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.

POS% (Positive Play Percentage)

Percentage of targets to the receiver with a positive Expected Points Added.

  • POS% VS MAN - Versus Man Coverage
  • POS% VS ZONE - Versus Zone Coverage

REC RATING (Receiver Rating)

Traditional Passer Rating on throws when this receiver is targeted.

RR (Routes Run)

The number of routes run by a wide receiver on passing plays.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG REC - Total Points Rating on pass routes
  • RTG TOTAL - Total Points Rating on all plays

SLOT% (Slot Percentage)

Percentage of plays on which the receiver lined up in the slot or in a reduced (nasty) split.

TGT% +/- (Targets Above Expectation)

The number of times per 100 routes a receiver is targeted above the number of times that he would be expected to be targeted based on a number of contextual factors.

TGT SHARE (Target Share)

Percentage of a team's targets that went to a receiver.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS SLOT - Total Points on routes from a slot alignment
  • TPTS WIDE - Total Points on routes from a wide alignment
  • TPTS REC TOT - Total Points on all routes
  • TPTS TOTAL - Total Points on all plays 

UNIQUE ROUTES

Number of distinct routes that a receiver ran at least once in a season.

YAC (Yards After Catch)

The amount of additional yards the receiver gains after catching the ball.

Y/RR (Yards per Route Run)

Receiving yards per route run.

Y/TGT (Yards per Target)

Receiving yards per pass attempt in which the receiver is targeted, including incompletions.

Tight End

ADOT (Average Depth of Target)

Average yards downfield at which the player was targeted, from the LOS to the intended catch point.

AIR YDS (Completed Air Yards)

The total number of yards the ball traveled downfield from the line of scrimmage on receptions.

B+MT/REC (Broken and Missed Tackles per Reception)

The number of tackles either broken (with significant contact) or forced to be missed (eluded without significant contact) after the catch per reception.

BB% (Blown Block Percentage)

The percentage of blocking snaps that the player attempted to block a defender and was defeated quickly, impacting the play.

  • BB% RUN - Blown Block Percentage on runs
  • BB% PASS - Blown Block Percentage on passes

CBL CATCH% (Catchable Catch Percentage)

The percentage of receptions on catchable targets. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down. 

EPA (Expected Points Added)

The change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. EPA for tight ends includes EPA on all targets.

EPA/TGT (Expected Points Added per Target)

Expected Points Added per target.

ON-TGT CATCH% (On-Target Catch Percentage)

The percentage of receptions on targets that did not require the receiver to unnecessarily adjust. Excludes spikes, miscommunications, Hail Mary throws, and passes that were batted down.

PASSPRO/GAME (Pass Protection Snaps per Game)

The number of snaps where a player was in pass protection (blocking) per game.

POS% (Positive Play Percentage)

Percentage of targets to the receiver with a positive Expected Points Added.

  • POS% VS MAN - Versus Man Coverage
  • POS% VS ZONE - Versus Zone Coverage

REC RATING (Receiver Rating)

The traditional Passer Rating on throws when this receiver is targeted.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG BLOCK - Total Points Rating on blocking plays
  • RTG REC - Total Points Rating on pass routes
  • RTG TOTAL - Total Points Rating on all plays

TGT SHARE (Target Share)

Percentage of a team's targets that went to a receiver.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS TIGHT - Total Points on routes from an attached alignment
  • TPTS SPLIT - Total Points on routes from a slot or wide alignment
  • TPTS REC TOT - Total Points on all routes
  • TPTS BLOCK - Total Points on blocking plays
  • TPTS TOTAL - Total Points on all plays 

YAC (Yards After Catch)

The amount of additional yards the receiver gains after catching the ball.

Y/RR (Yards per Route Run)

Receiving yards per route run.

Y/TGT (Yards per Target)

Receiving yards per pass attempt in which the receiver is targeted, including incompletions.

Offensive Line

BB (Blown Blocks) 

The number of times that a player attempted to block a defender and was defeated quickly, impacting the play.

  • BB PRES - Blown Blocks resulting in pressure on the quarterback
  • BB SACK - Blown Blocks resulting in sacks
  • BB PASS - Total Blown Blocks on pass plays
  • BB RUN - Blown Blocks on run plays

BB% (Blown Block Percentage)

The percentage of blocking snaps that the player had a blown block.

  • BB% PASS - Blown Block percentage on pass plays
  • BB% RUN - Blown Block percentage on run plays

BOUNCE% (Bounce Rate) (When Run Behind split)

The percentage of runs that didn't go through the designed gap where the run was intended to go behind the blocker.

EPA/ATT (Expected Points Added per Attempt) (When Run Behind Tab)

Expected Points Added per Rush Attempt when run behind. EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. Expected Points Added for OLs includes designed rushing attempts intended to go behind the lineman.

FALSE START (False Start Penalties)

The number of false start penalties a player commits.

GAP% (Gap Blocking Percentage)

The percentage of snaps that a player is blocking in a gap scheme.

GAP Y/A (Gap Yards per Attempt)

Yards per attempt when a player is blocking in a gap scheme.

GAP POS% (Gap Positive Play Percentage)

Percentage of carries with a positive Expected Points Added when a player is blocking in a gap scheme.

HOLD (Holding Penalties)

The number of holding penalties a player commits.

POS% (Positive Play Percentage) (When Run Behind Tab)

Percentage of carries with a positive Expected Points Added when run behind.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG PASS - Total Points Rating on dropbacks
  • RTG RUN - Total Points Rating on designed runs
  • RTG TOTAL - Total Points Rating on all plays

RUN BEHIND% (Run Behind Percentage)

Percentage of plays where the run was intended to go behind the blocker.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS PASS - Total Points on dropbacks
  • TPTS RUN - Total Points on designed runs
  • TPTS TOTAL - Total Points on all plays

Y/A (Yards per Attempt) (When Run Behind Tab)

Yards per rush attempt when run behind.

YBC/ATT (Yards Before Contact per Attempt) (When Run Behind Tab)

Yards before contact per rush attempt when run behind.

ZONE% (Zone Blocking Percentage)

The percentage of snaps that a player is blocking in a zone scheme.

ZONE Y/A (Zone Yards per Attempt)

Yards per attempt when a player is blocking in a zone scheme.

ZONE POS% (Zone Positive Play Percentage)

Percentage of carries with a positive Expected Points Added when a player is blocking in a zone scheme.

Defensive Tackle

ATD+ (Adjusted Tackle Depth Plus)

ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average.

B+MT (Broken and Missed Tackles)

The number of times where the defender was in position to make a tackle and failed to bring down the ballcarrier due to either a broken (with significant contact) or missed (eluded without significant contact) tackle.

B+MT% (Broken and Missed Tackle Percentage)

Percentage of tackle attempts that result in a broken or missed tackle.

DEFLECT (Deflections)

Plays where the defender either knocked a pass down or deflected a pass at the line of scrimmage.

HIT (Hits)

Plays with meaningful contact made by the defender on the quarterback before or as he releases the football.

HOB% (Hand on Ball Percentage)

Percentage of plays where a defender got their “hand on the ball." This includes breaking up or intercepting a pass as well as forcing or recovering a fumble. 

HOLD (Holding Penalties Drawn)

The number of holding penalties drawn.

HURRY (Hurries)

Plays where the defender forced the QB to alter his throwing motion, leave the pocket, or rush his throw.

KNOCK (Knockdowns)

Plays where the quarterback gets knocked down to the ground by the defender after he releases the football.

POA BNCE% (Point of Attack Forced Bounce Rate)

The percentage of runs that didn't go through the designed gap when the defender was positioned in the designed gap.

POA POS% (Point of Attack Positive Play Percentage)

The percentage of plays that result in a positive EPA for the offense when the defender was positioned in the designed gap. Lower numbers are better for defenders.

PRES (Pressures)

Plays that resulted in a quarterback hurry, hit, knockdown, or sack.

PRES% (Pressure Rate)

The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.

PRES% +/- (Pressure Rate Above Expectation)

Pressure Rate above or below an expected pressure rate as determined by the quarterback’s drop type, the down and distance, the score, the use of play action, and the defender’s alignment. For more information, see this article.

PRES SHARE (Pressure Share)

Percentage of a team's individual pressures made by the defender.

QUICK PRES% (Quick Pressure Rate)

Percentage of pass rushes that resulted in the player generating the first pressure on the quarterback and doing so in 2.5 seconds or less.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG P RUSH - Total Points Rating on pass rushes
  • RTG RUN D - Total Points Rating in run defense
  • RTG TOTAL - Total Points Rating on all plays

Run At%

Percentage of carries where the defender was positioned in the designed gap.

SACK EPA (Expected Points Added on Sacks)

EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. Sack EPA includes EPA on sacks.

SACK% (Sack Percentage)

Percentage of pass rushes that resulted in a sack.

TKL SHARE (Tackle Share)

Percentage of a team's tackles made by the defender.

TFL EPA (Expected Points Added on Tackles For Loss)

EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. TFL EPA includes EPA on tackles for loss.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS P RUSH - Total Points on pass rushes
  • TPTS RUN D - Total Points in run defense
  • TPTS TOTAL - Total Points on all plays

TRUE PRES% (True Pressure Rate)

Pressure rate that isolates straight dropbacks which are more likely to be similar across situations. This removes RPOs, play action, and screens.

Edge Rusher

3PT% (3-Point Stance Percentage)

Percentage of plays where the defender was lined up with a hand on the ground (includes 4-point stances). 

ATD+ (Adjusted Tackle Depth Plus)

ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average. 

B+MT (Broken and Missed Tackles)

The number of times where the defender was in position to make a tackle and failed to bring down the ballcarrier due to either a broken (with significant contact) or missed (eluded without significant contact) tackle.

B+MT% (Broken and Missed Tackle Percentage)

Percentage of tackle attempts that result in a broken or missed tackle. 

DEFLECT (Deflections)

Plays where the defender either knocked a pass down or deflected a pass at the line of scrimmage.

HIT (Hits)

Plays with meaningful contact made by the defender on the quarterback before or as he releases the football.

HOB% (Hand on Ball Percentage)

Percentage of plays where a defender got their “hand on the ball." This includes breaking up or intercepting a pass as well as forcing or recovering a fumble. 

HOLD (Holding Penalties Drawn)

The number of holding penalties drawn. 

HURRY (Hurries)

Plays where the defender forced the QB to alter his throwing motion, leave the pocket, or rush his throw. 

KNOCK (Knockdowns)

Plays where the quarterback gets knocked down to the ground by the defender after he releases the football.

POA BNCE% (Point of Attack Forced Bounce Rate)

The percentage of runs that didn't go through the designed gap when the defender was positioned in the designed gap. 

POA POS% (Point of Attack Positive Play Percentage)

The percentage of plays that result in a positive EPA for the offense when the defender was positioned in the designed gap. Lower numbers are better for defenders. 

PRES (Pressures)

Plays that resulted in a quarterback hurry, hit, knockdown, or sack. 

PRES% (Pressure Rate)

The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.

PRES% +/- (Pressure Rate Above Expectation)

Pressure Rate above or below an expected pressure rate as determined by the quarterback’s drop type, the down and distance, the score, the use of play action, and the defender’s alignment. For more information, see this article

PRES SHARE (Pressure Share)

Percentage of a team's individual pressures made by the defender.

QUICK PRES% (Quick Pressure Rate)

Percentage of pass rushes that resulted in the player generating the first pressure on the quarterback and doing so in 2.5 seconds or less.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG P RUSH - Total Points Rating on pass rushes
  • RTG RUN D - Total Points Rating in run defense
  • RTG TOTAL - Total Points Rating on all plays

RUSH% (Rush Percentage)

Percentage of quarterback dropbacks where the defender rushed the quarterback.

SACK EPA (Expected Points Added on Sacks)

EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. Sack EPA includes EPA on sacks. 

SACK% (Sack Percentage)

Percentage of pass rushes that resulted in a sack. 

TKL SHARE (Tackle Share)

Percentage of a team's tackles made by the defender.

TFL EPA (Expected Points Added on Tackles For Loss)

EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. TFL EPA includes EPA on tackles for loss. 

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS P RUSH - Total Points on pass rushes
  • TPTS RUN D - Total Points in run defense
  • TPTS TOTAL - Total Points on all plays

TRUE PRES% (True Pressure Rate)

Pressure rate that isolates straight dropbacks which are more likely to be similar across situations. This removes RPOs, play action, and screens.

Linebacker

ATD+ (Adjusted Tackle Depth Plus)

ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average.

BLITZ% (Blitz Percentage)

Percentage of quarterback dropbacks where the defender rushed the quarterback.

BT (Broken Tackles)

The number of times where a defender was in position to make a tackle and made significant contact with the ball carrier but failed to bring them down.

BT% (Broken Tackle Percentage)

The percentage of tackle attempts that were broken.

B+MT% (Broken and Missed Tackle Percentage)

Percentage of tackle attempts that result in a broken or missed tackle.

DESERVE CATCH% (Deserved Catch Percentage)

The percentage of targets as the primary defender that the receiver either caught or dropped the ball when the pass was catchable.

EPA (Expected Points Added in Coverage) (Advanced Coverage Tab)

EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. Advanced Coverage EPA includes EPA on targets.

HOB% (Hand on Ball%)

Percentage of plays where a defender got their “hand on the ball.” This includes breaking up or intercepting a pass as well as forcing or recovering a fumble.

MT (Missed Tackles)

The number of times where a defender was in position to make a tackle but the ballcarrier eluded the tackle without significant contact. 

MT% (Missed Tackle Percentage)

The percentage of tackle attempts that were missed.

PASS BREAKUP (Pass Breakups)

The number of times the defender batted, deflected for an incompletion, or defended a pass attempt.

POS% (Positive Play Percentage)

The percentage of plays where the defender was targeted that resulted in a positive EPA for the offense. Lower numbers are better for defenders.

  • POS% MAN - When targeted in Man Coverage
  • POS% ZONE - When targeted in Zone Coverage
  • POS% TOTAL  - On all targets

PRES (Pressures)

Plays that resulted in a quarterback hurry, hit, knockdown, or sack. 

PRES% (Pressure Rate)

The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG P COV - Total Points Rating on coverage snaps
  • RTG P RUSH - Total Points Rating on pass rushes
  • RTG RUN D - Total Points Rating in run defense
  • RTG TOTAL - Total Points Rating on all plays

SACK% (Sack Percentage)

Percentage of pass rushes that resulted in a sack.

TKL SHARE (Tackle Share)

Percentage of a team's tackles made by the defender.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS P COV - Total Points on coverage snaps
  • TPTS P RUSH - Total Points on pass rushes
  • TPTS RUN D - Total Points in run defense

TPTS TOTAL - Total Points on all plays

Cornerback

ADOT (Average Depth of Target)

Average yards downfield at which the covered receiver was targeted, from the LOS to the intended catch point.

AIR YDS (Air Yards)

The total number of yards the ball traveled downfield from the line of scrimmage on completions.

B+MT (Broken and Missed Tackles)

The number of times where the defender was in position to make a tackle and failed to bring down the ballcarrier due to either a broken (with significant contact) or missed (eluded without significant contact) tackle.

B+MT% (Broken and Missed Tackle Percentage)

Percentage of tackle attempts that result in a broken or missed tackle.

DESERVE CATCH% (Deserved Catch Percentage)

The percentage of targets as the primary defender that the receiver either caught or dropped the ball when the pass was catchable.

EPA (Expected Points Added in Coverage)

EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. Coverage EPA includes EPA on targets.

EPA/TGT (Expected Points Added per Target)

Expected Points Added allowed by the defender per target. 

MAN% (Man Percentage)

The percentage of coverage snaps the defender was in man coverage.

PASS BREAKUP (Pass Breakups)

The number of times the defender batted, deflected for an incompletion, or defensed a pass attempt.

POS% (Positive Play Percentage)

The percentage of plays where the defender was targeted that resulted in a positive EPA for the offense. Lower numbers are better for defenders.

  • POS% MAN - Positive Play Percentage allowed in man coverage
  • POS% ZONE - Positive Play Percentage allowed  in zone coverage

PRESS% (Press Percentage)

The percentage of coverage snaps the defender was in press coverage.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG P COV - Total Points Rating on all coverage plays
  • RTG RUN D - Total Points Rating in run defense
  • RTG TOTAL - Total Points Rating on all plays

SLOT% (Slot Percentage)

Percentage of plays the defender lined up across from a slot receiver.

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS SLOT - Total Points on coverage plays from a slot alignment
  • TPTS WIDE - Total Points on coverage plays from a wide alignment
  • TPTS P COV - Total Points on all coverage plays
  • TPTS RUN D - Total Points in run defense
  • TPTS TOTAL - Total Points on all plays 
  • TPTS PRESS - Total Points on coverage plays where the defender pressed

YAC/COMP (Yards After Catch per Completion)

Yards after the catch allowed per reception when the defender is targeted.

Y/SNAP (Yards per Coverage Snap)

Yards allowed per coverage snap (including snaps when the defender wasn’t targeted).

  • Y/SNAP MAN - Yards per coverage snap in man coverage
  • Y/SNAP ZONE - Yards per coverage snap in zone coverage

Safety

ADOT (Average Depth of Target)

Average yards downfield at which the covered receiver was targeted, from the LOS to the intended catch point.

ATD+ (Adjusted Tackle Depth Plus)

ATD+ compares actual tackle depth to the expected tackle depth based on personnel, intended run gap, and the defender’s pre-snap alignment. This figure is then scaled so that 100 is average. A figure of 110 indicates a player who is 10% better than average; a figure of 90 indicates a player who is 10% worse than average. 

BLITZ% (Blitz Percentage)

Percentage of quarterback dropbacks where the defender rushed the quarterback.

BOX% (Box Percentage)

Percentage of plays the defender lined up inside the box (within the extended tackle box at no more than eight yards depth). 

B+MT (Broken and Missed Tackles)

The number of times where the defender was in position to make a tackle and failed to bring down the ballcarrier due to either a broken (with significant contact) or missed (eluded without significant contact) tackle.

B+MT% (Broken and Missed Tackle Percentage)

Percentage of tackle attempts that result in a broken or missed tackle.

DESERVE CATCH% (Deserved Catch Percentage)

The percentage of targets as the primary defender that the receiver either caught or dropped the ball when the pass was catchable. 

EPA (Expected Points Added in Coverage)

EPA is the change in Expected Points for the offense on a play. Expected Points quantifies the value of any down, distance, and field position situation in terms of the average value of the next scoring event. The EPA of a play is the difference between the Expected Points before and after the play happened. Coverage EPA includes EPA on targets.

EPA/TGT (Expected Points Added per Target)

Expected Points Added allowed by the defender per target. 

PASS BREAKUP (Pass Breakups)

The number of times the defender batted, deflected for an incompletion, or defensed a pass attempt. 

POS% (Positive Play Percentage)

The percentage of plays where the defender was targeted that resulted in a positive EPA for the offense. Lower numbers are better for defenders.

  • POS% MAN - Positive Play Percentage allowed when targeted in man coverage

PRES% (Pressure Rate)

The percentage of pass rushes that resulted in a quarterback hurry, hit, knockdown, or sack.

RTG (Total Points Rating)

Total Points per play compared to average, scaled so that 50 is poor and 99 is excellent.

  • RTG P COV - Total Points Rating on all coverage plays
  • RTG RUN D - Total Points Rating in run defense
  • RTG TOTAL - Total Points Rating on all plays

SACK% (Sack Percentage)

Percentage of pass rushes that resulted in a sack.

SLOT% (Slot Percentage)

Percentage of plays the defender lined up across from a slot receiver. 

TKL SHARE (Tackle Share)

Percentage of a team's tackles made by the defender.

TGT HELP (Targets as Help Defender) 

Targets when the player was determined to be the help defender (e.g. a safety in a deep zone when another player was in man coverage on the receiver).

TPTS (Total Points)

Sports Info Solutions' proprietary player value metric that uses an Expected Points framework and distributes the value gained or lost on a play to the players involved based on their impact on the play. This article explains the framework in more detail.

  • TPTS P COV - Total Points on all coverage plays
  • TPTS RUN D - Total Points in run defense
  • TPTS TOTAL - Total Points on all plays

Combine

3 CONE (3 Cone Drill)

Official 3-cone drill time in seconds.

40 YD (40 Yard Dash)

Official 40-yard dash time in seconds.

ARM (Arm Length)

Arm length in inches.

BENCH (Bench Press Reps) 

The number of bench reps at 225 pounds.

BROAD (Broad Jump)

Broad jump in inches.

HAND (Hand Size)

Hand size in inches.

HT (Height)

Height in inches.

SHTL (Short Shuttle)

Official 20-yard shuttle run drill time in seconds.

VERT (Vertical Jump)

Vertical jump in inches.

WT (Weight)

Weight in pounds.